Rename to TNCat, add chip chase, G-codes and a Wayland layout

The project is now TNCat, after HEIDENHAIN's TNC controls. Binary, QML module
URI, settings path, bundle id and .desktop entry follow; the environment
switches are TNCAT_*.

Entertainment: a curled steel chip skitters in every minute or two, the cat
runs it down and bats it away a few times before sitting back looking pleased.
Mood changes flash the matching machine code above its head, G00 for a sprint,
G01 for a stroll, M08 while it washes, G28 for a stretch, M30 for a nap.

Window handling was split into two layouts. X11 and macOS keep one small window
per object, positioned by the app. Wayland gets a screen-filling overlay whose
input region is masked down to the cat, since a Wayland client cannot place its
own window. Overlay mode is automatic there and available elsewhere via
TNCAT_OVERLAY=1.

Also adds a ground-line setting so the cat can walk above a softkey row.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
JulianandClaude Opus 5 committed 2026-09-10 22:53:40 +02:00
1 parent acef398f49
commit 0f1df75a1d
19 files changed
+817 -185

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pragma ComponentBehavior: Bound
import QtQuick
import TNCat
// One small window that is exactly the cat. Used wherever a client may place
// its own window, which is everything except Wayland.
Window {
id: win
required property CatController cat
required property AppSettings settings
signal settingsRequested()
width: settings.catSize
height: Math.round(settings.catSize * 0.9)
x: cat.x
y: Screen.desktopAvailableHeight - height - settings.bottomMargin
color: Platform.opaqueBackground ? settings.coat : "transparent"
flags: Qt.FramelessWindowHint | Qt.WindowStaysOnTopHint | Qt.Tool
| Qt.NoDropShadowWindowHint | Qt.WindowDoesNotAcceptFocus
| (Platform.bypassWindowManager ? Qt.X11BypassWindowManagerHint : 0)
visible: true
title: qsTr("TNCat")
Component.onCompleted: {
cat.stageWidth = Screen.desktopAvailableWidth
cat.catWidth = width
}
onWidthChanged: cat.catWidth = width
Screen.onDesktopAvailableWidthChanged: cat.stageWidth = Screen.desktopAvailableWidth
// The eyes need to know where the face sits on the desktop.
Binding {
target: win.cat
property: "catCenter"
value: Qt.point(win.x + win.width / 2, win.y + win.height / 2)
}
Cat {
anchors.fill: parent
coat: win.settings.coat
facingRight: win.cat.facingRight
mood: CatMoods.name(win.cat.mood)
lifted: win.cat.dragging
petted: win.cat.hovered && !win.cat.dragging
look: win.cat.look
showCodes: win.settings.showCodes
Accessible.role: Accessible.Button
Accessible.name: qsTr("TNCat")
}
HoverHandler {
onHoveredChanged: win.cat.hovered = hovered
}
DragHandler {
target: null
onActiveChanged: win.cat.dragging = active
onCentroidChanged: {
if (active)
win.cat.x = Math.max(0, Math.min(win.cat.stageWidth - win.width,
win.x + centroid.position.x - centroid.pressPosition.x))
}
}
TapHandler {
acceptedButtons: Qt.LeftButton
onTapped: win.cat.pet()
onDoubleTapped: win.settingsRequested()
onLongPressed: win.settingsRequested()
}
TapHandler {
acceptedButtons: Qt.RightButton
onTapped: win.settingsRequested()
}
}