Rename to TNCat, add chip chase, G-codes and a Wayland layout
The project is now TNCat, after HEIDENHAIN's TNC controls. Binary, QML module URI, settings path, bundle id and .desktop entry follow; the environment switches are TNCAT_*. Entertainment: a curled steel chip skitters in every minute or two, the cat runs it down and bats it away a few times before sitting back looking pleased. Mood changes flash the matching machine code above its head, G00 for a sprint, G01 for a stroll, M08 while it washes, G28 for a stretch, M30 for a nap. Window handling was split into two layouts. X11 and macOS keep one small window per object, positioned by the app. Wayland gets a screen-filling overlay whose input region is masked down to the cat, since a Wayland client cannot place its own window. Overlay mode is automatic there and available elsewhere via TNCAT_OVERLAY=1. Also adds a ground-line setting so the cat can walk above a softkey row. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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pragma ComponentBehavior: Bound
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import QtQuick
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import TNCat
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// The chip gets its own little click-through window so it can skitter away
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// from the cat across the whole screen.
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Window {
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id: win
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required property CatController cat
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required property AppSettings settings
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readonly property int chipSize: Math.round(settings.catSize * 0.45)
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width: chipSize
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height: Math.round(chipSize * 0.73)
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x: cat.chipX - width / 2
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y: Screen.desktopAvailableHeight - height - settings.bottomMargin
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color: "transparent"
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flags: Qt.FramelessWindowHint | Qt.WindowStaysOnTopHint | Qt.Tool
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| Qt.NoDropShadowWindowHint | Qt.WindowDoesNotAcceptFocus
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| Qt.WindowTransparentForInput
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| (Platform.bypassWindowManager ? Qt.X11BypassWindowManagerHint : 0)
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visible: cat.chipVisible && !Platform.opaqueBackground
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Behavior on x {
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NumberAnimation { duration: 320; easing.type: Easing.OutQuad }
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}
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Chip {
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anchors.fill: parent
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kick: win.cat.chipKick
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}
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}
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