Add a coffee break

Every so often a mug appears at the cat's nose, it sits down, dips its head in
and takes a few slow sips while steam rises. M01, optional stop.

The mug lives in its own click-through window like the chip, or inside the
overlay on Wayland. It goes away as soon as the cat is petted, dragged, sent to
sleep or moves on to something else, so no mug is ever left standing.

Also renames OverlayWindow's mode flag, which shadowed QWindow::active.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
JulianandClaude Opus 5 committed 2026-09-10 23:00:22 +02:00
1 parent 0f1df75a1d
commit 403ac30b3a
14 files changed
+283 -18

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+1 -1
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@@ -22,7 +22,7 @@ qt_add_executable(tncat
target_include_directories(tncat PRIVATE src)
# QML files live in qml/ but register at the module root (TNCat.Main etc.)
set(TNCAT_QML Main Cat Chip CatWindow ChipWindow OverlayWindow SettingsWindow CatMoods)
set(TNCAT_QML Main Cat Chip Cup CatWindow ChipWindow CupWindow OverlayWindow SettingsWindow CatMoods)
foreach(qmlfile IN LISTS TNCAT_QML)
set_source_files_properties(qml/${qmlfile}.qml PROPERTIES QT_RESOURCE_ALIAS ${qmlfile}.qml)
list(APPEND TNCAT_QML_FILES qml/${qmlfile}.qml)
+8 -7
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@@ -2,12 +2,12 @@
A little cat that wanders along the bottom edge of the screen, sits down, grooms
itself, stretches, dashes off and takes naps. Every now and then a curled steel
chip skitters past and the cat goes after it. Drag it around, tap it to pet it,
and it purrs.
chip skitters past and the cat goes after it, or a mug appears and the cat takes
a coffee break. Drag it around, tap it to pet it, and it purrs.
It announces what it is doing in the machine's own language: `G00` when it
sprints, `G01` when it strolls, `M08` while it washes, `G28` when it stretches
back to reference, `M30` when it goes to sleep.
back to reference, `M30` when it goes to sleep, `M01` when it stops for coffee.
The name is `TNC` plus `cat`, because the intended home is a HEIDENHAIN control
(TNC7, TNC 640). Primary target is therefore **Linux / X11**; development happens
@@ -22,16 +22,17 @@ plain Qt 6 / QML project.
|---|---|
| `CMakeLists.txt` | `qt_add_executable` + `qt_add_qml_module` (URI `TNCat`), macOS bundle, `.desktop` file on Linux |
| `src/main.cpp` | Wires `AppSettings` and `CatController` into the QML engine, warns on Wayland |
| `src/catcontroller.*` | Mood machine (walk, run, sit, groom, stretch, sleep, love, alert, chase, bat), movement tick, chip chase, cursor tracking |
| `src/catcontroller.*` | Mood machine (walk, run, sit, groom, stretch, sleep, love, alert, chase, bat, drink), movement tick, chip chase, coffee break, cursor tracking |
| `src/appsettings.*` | `QSettings`-backed coat, size, pace, ground line, eye tracking, pet counter |
| `src/platforminfo.*` | QML singleton `Platform`: platform name plus the X11 escape hatches |
| `src/traycontroller.*` | Tray icon and menu, silently skipped when the desktop has no tray |
| `qml/Main.qml` | Non-visual root that picks the window layout for the platform |
| `qml/CatWindow.qml`, `qml/ChipWindow.qml` | One small window each, positioned by the app. X11, macOS, Windows |
| `qml/CatWindow.qml`, `qml/ChipWindow.qml`, `qml/CupWindow.qml` | One small window each, positioned by the app. X11, macOS, Windows |
| `qml/OverlayWindow.qml` | One screen-filling click-through window holding both. Wayland |
| `qml/Cat.qml` | The drawing: rounded primitives plus `Shape` paths for tail, ears and mouth |
| `qml/Chip.qml` | The curled chip, a stroked `Shape` spiral |
| `qml/SettingsWindow.qml` | Coat swatches, size, pace, ground line, eye tracking, codes, chips, tricks |
| `qml/Cup.qml` | The coffee mug, with `Shape` steam wisps |
| `qml/SettingsWindow.qml` | Coat swatches, size, pace, ground line, eye tracking, codes, chips, coffee, tricks |
The cat is drawn in a fixed 100 x 90 design space and scaled by `width / 100`,
so every size setting stays crisp. There are no image assets, which keeps the
@@ -71,7 +72,7 @@ context menu.
## Two window layouts
On X11, macOS and Windows the cat and the chip each get their own small,
On X11, macOS and Windows the cat, the chip and the mug each get their own small,
frameless, always-on-top window, and the app moves those windows around. Nothing
else on screen is covered and no clicks are intercepted.
+24 -2
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@@ -14,6 +14,7 @@ Item {
property bool petted: false
property point look: Qt.point(0, 0)
property bool showCodes: true
property real sipDip: 0
// The cat announces what it is doing in the machine's own language.
readonly property string moodCode: mood === "running" || mood === "chasing" ? "G00"
@@ -22,6 +23,7 @@ Item {
: mood === "grooming" ? "M08"
: mood === "stretching" ? "G28"
: mood === "sleeping" ? "M30"
: mood === "drinking" ? "M01"
: ""
readonly property bool dark: coat.hslLightness < 0.45
@@ -36,7 +38,8 @@ Item {
readonly property bool running: mood === "running" || mood === "chasing"
readonly property bool moving: (walking || running) && !lifted
readonly property bool sleeping: mood === "sleeping"
readonly property bool happy: mood === "loving" || mood === "grooming" || mood === "stretching" || petted
readonly property bool happy: mood === "loving" || mood === "grooming" || mood === "stretching"
|| mood === "drinking" || petted
readonly property real unit: width / 100
// tail pose (design units); swish is added on top by the idle animation
@@ -531,6 +534,17 @@ Item {
onMoodCodeChanged: if (showCodes && moodCode.length > 0) codeFlash.restart()
// Head dips into the mug, holds, comes back up.
SequentialAnimation {
running: cat.mood === "drinking" && !cat.lifted
loops: Animation.Infinite
alwaysRunToEnd: true
NumberAnimation { target: cat; property: "sipDip"; to: 13; duration: 700; easing.type: Easing.InOutQuad }
PauseAnimation { duration: 900 }
NumberAnimation { target: cat; property: "sipDip"; to: 0; duration: 600; easing.type: Easing.InOutQuad }
PauseAnimation { duration: 1400 }
}
states: [
State {
name: "running"
@@ -566,6 +580,13 @@ Item {
PropertyChanges { head.y: 24; head.x: 44; head.rotation: 4 }
PropertyChanges { cat.tailC1X: 24; cat.tailC1Y: 86; cat.tailC2X: 60; cat.tailC2Y: 90; cat.tailX: 76; cat.tailY: 78 }
},
State {
name: "drinking"
when: cat.mood === "drinking" && !cat.lifted
PropertyChanges { body.x: 32; body.y: 42; body.width: 42; body.height: 38 }
PropertyChanges { head.x: 50; head.y: 20 + cat.sipDip; head.rotation: 16 }
PropertyChanges { cat.tailC1X: 26; cat.tailC1Y: 84; cat.tailC2X: 40; cat.tailC2Y: 88; cat.tailX: 52; cat.tailY: 80 }
},
State {
name: "batting"
when: cat.mood === "batting" && !cat.lifted
@@ -588,5 +609,6 @@ Item {
NumberAnimation { target: shadow; properties: "opacity,scale"; duration: 260 }
}
readonly property bool seated: mood === "sitting" || mood === "loving" || mood === "alert" || mood === "grooming"
readonly property bool seated: mood === "sitting" || mood === "loving" || mood === "alert"
|| mood === "grooming" || mood === "drinking"
}
+1 -1
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@@ -5,7 +5,7 @@ import TNCat
// Maps CatController::Mood onto the strings Cat.qml understands.
QtObject {
readonly property var names: ["walking", "running", "sitting", "grooming", "stretching",
"sleeping", "loving", "alert", "chasing", "batting"]
"sleeping", "loving", "alert", "chasing", "batting", "drinking"]
function name(mood) {
return names[mood] !== undefined ? names[mood] : "sitting"
+109
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@@ -0,0 +1,109 @@
pragma ComponentBehavior: Bound
import QtQuick
import QtQuick.Shapes
// A mug of coffee with steam. Design space is 44 x 52 units, mug on the ground.
Item {
id: cup
readonly property real unit: width / 44
implicitWidth: 44
implicitHeight: 52
Item {
width: 44
height: 52
transformOrigin: Item.TopLeft
scale: cup.unit
Rectangle { // ground shadow
x: 8; y: 46
width: 26; height: 5
radius: 2.5
color: "#000000"
opacity: 0.18
antialiasing: true
}
// steam
Repeater {
model: 3
Shape {
id: wisp
required property int index
x: 10 + index * 7
y: 2
width: 8
height: 16
opacity: 0
preferredRendererType: Shape.CurveRenderer
ShapePath {
strokeColor: "#ffffff"
strokeWidth: 1.8
capStyle: ShapePath.RoundCap
fillColor: "transparent"
startX: 4; startY: 15
PathQuad { controlX: 0; controlY: 10; x: 4; y: 7 }
PathQuad { controlX: 8; controlY: 4; x: 4; y: 0 }
}
SequentialAnimation {
running: true
loops: Animation.Infinite
PauseAnimation { duration: wisp.index * 600 }
ParallelAnimation {
NumberAnimation { target: wisp; property: "opacity"; from: 0; to: 0.55; duration: 700 }
NumberAnimation { target: wisp; property: "y"; from: 8; to: 2; duration: 700 }
}
ParallelAnimation {
NumberAnimation { target: wisp; property: "opacity"; to: 0; duration: 1000 }
NumberAnimation { target: wisp; property: "y"; to: -6; duration: 1000 }
}
PauseAnimation { duration: 1800 - wisp.index * 600 }
}
}
}
// handle
Shape {
x: 28; y: 24
width: 14; height: 18
preferredRendererType: Shape.CurveRenderer
ShapePath {
strokeColor: "#e8e3da"
strokeWidth: 3.5
capStyle: ShapePath.RoundCap
fillColor: "transparent"
startX: 1; startY: 2
PathCubic { control1X: 12; control1Y: 0; control2X: 12; control2Y: 14; x: 1; y: 13 }
}
}
// mug
Rectangle {
x: 9; y: 20
width: 22; height: 27
radius: 4
color: "#f7f4ee"
antialiasing: true
Rectangle { // band
x: 0; y: 13
width: parent.width
height: 5
color: "#4d7ea8"
}
}
// coffee surface
Rectangle {
x: 10.5; y: 19
width: 19; height: 5
radius: 2.5
color: "#4a2c17"
antialiasing: true
}
}
}
+28
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@@ -0,0 +1,28 @@
pragma ComponentBehavior: Bound
import QtQuick
import TNCat
// The mug stands on the ground next to the cat, click-through like the chip.
Window {
id: win
required property CatController cat
required property AppSettings settings
readonly property int cupSize: Math.round(settings.catSize * 0.38)
width: cupSize
height: Math.round(cupSize * 1.18)
x: cat.cupX - width / 2
y: Screen.desktopAvailableHeight - height - settings.bottomMargin
color: "transparent"
flags: Qt.FramelessWindowHint | Qt.WindowStaysOnTopHint | Qt.Tool
| Qt.NoDropShadowWindowHint | Qt.WindowDoesNotAcceptFocus
| Qt.WindowTransparentForInput
| (Platform.bypassWindowManager ? Qt.X11BypassWindowManagerHint : 0)
visible: cat.cupVisible && !Platform.opaqueBackground
Cup {
anchors.fill: parent
}
}
+7 -1
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@@ -28,10 +28,16 @@ QtObject {
visible: !Platform.overlayMode && app.cat.chipVisible
}
readonly property CupWindow cupWindow: CupWindow {
cat: app.cat
settings: app.settings
visible: !Platform.overlayMode && app.cat.cupVisible
}
readonly property OverlayWindow overlayWindow: OverlayWindow {
cat: app.cat
settings: app.settings
active: Platform.overlayMode
overlayActive: Platform.overlayMode
onSettingsRequested: app.openSettings()
}
+13 -5
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@@ -15,7 +15,7 @@ Window {
// Fullscreen is a visibility, not a visible flag, so the mode switch has to
// go through visibility or the two fight each other.
property bool active: false
property bool overlayActive: false
readonly property int catW: settings.catSize
readonly property int catH: Math.round(settings.catSize * 0.9)
@@ -26,14 +26,14 @@ Window {
Platform.setInputRegion(win, Qt.rect(Math.round(cat.x), Math.round(groundY), catW, catH))
}
visibility: active ? Window.FullScreen : Window.Hidden
visibility: overlayActive ? Window.FullScreen : Window.Hidden
color: "transparent"
flags: Qt.FramelessWindowHint | Qt.WindowStaysOnTopHint | Qt.Tool
| Qt.NoDropShadowWindowHint | Qt.WindowDoesNotAcceptFocus
title: qsTr("TNCat")
onActiveChanged: {
if (!active)
onOverlayActiveChanged: {
if (!overlayActive)
return
cat.stageWidth = width
cat.catWidth = catW
@@ -51,7 +51,7 @@ Window {
// Coalesce mask updates: one X11 round trip per frame of walking is plenty.
Timer {
interval: 33
running: win.active
running: win.overlayActive
repeat: true
onTriggered: win.refreshInputRegion()
}
@@ -69,6 +69,14 @@ Window {
}
}
Cup {
x: win.cat.cupX - width / 2
y: win.height - height - win.settings.bottomMargin
width: Math.round(win.settings.catSize * 0.38)
height: Math.round(width * 1.18)
visible: win.cat.cupVisible
}
Item {
id: catItem
x: win.cat.x
+8
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@@ -163,6 +163,13 @@ Window {
onToggled: win.settings.chipsEnabled = checked
}
Label { text: qsTr("Coffee") }
Switch {
text: qsTr("Take a coffee break now and then")
checked: win.settings.coffeeEnabled
onToggled: win.settings.coffeeEnabled = checked
}
Label { text: qsTr("Cat") }
Switch {
text: checked ? qsTr("Napping") : qsTr("Awake")
@@ -183,6 +190,7 @@ Window {
Button { text: qsTr("Dash"); onClicked: win.cat.doTrick(CatController.Running) }
Button { text: qsTr("Nap"); onClicked: win.cat.doTrick(CatController.Sleeping) }
Button { text: qsTr("Toss a chip"); onClicked: win.cat.tossChip() }
Button { text: qsTr("Coffee"); onClicked: win.cat.coffeeBreak() }
}
}
+13
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@@ -99,6 +99,19 @@ void AppSettings::setChipsEnabled(bool enabled)
emit chipsEnabledChanged();
}
bool AppSettings::coffeeEnabled() const
{
return m_settings.value("coffeeEnabled", true).toBool();
}
void AppSettings::setCoffeeEnabled(bool enabled)
{
if (enabled == coffeeEnabled())
return;
m_settings.setValue("coffeeEnabled", enabled);
emit coffeeEnabledChanged();
}
int AppSettings::petCount() const
{
return m_settings.value("petCount", 0).toInt();
+5
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@@ -18,6 +18,7 @@ class AppSettings : public QObject
Q_PROPERTY(int bottomMargin READ bottomMargin WRITE setBottomMargin NOTIFY bottomMarginChanged)
Q_PROPERTY(bool showCodes READ showCodes WRITE setShowCodes NOTIFY showCodesChanged)
Q_PROPERTY(bool chipsEnabled READ chipsEnabled WRITE setChipsEnabled NOTIFY chipsEnabledChanged)
Q_PROPERTY(bool coffeeEnabled READ coffeeEnabled WRITE setCoffeeEnabled NOTIFY coffeeEnabledChanged)
Q_PROPERTY(int petCount READ petCount NOTIFY petCountChanged)
public:
@@ -44,6 +45,9 @@ public:
bool chipsEnabled() const;
void setChipsEnabled(bool enabled);
bool coffeeEnabled() const;
void setCoffeeEnabled(bool enabled);
int petCount() const;
void incrementPetCount();
@@ -55,6 +59,7 @@ signals:
void bottomMarginChanged();
void showCodesChanged();
void chipsEnabledChanged();
void coffeeEnabledChanged();
void petCountChanged();
private:
+53
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@@ -95,6 +95,7 @@ void CatController::setPaused(bool paused)
m_moodTimer.stop();
m_chipTimer.stop();
endChase();
endCoffee();
setMood(Mood::Sleeping);
} else {
pickNextMood();
@@ -112,6 +113,7 @@ void CatController::setDragging(bool dragging)
return;
if (dragging) {
m_moodTimer.stop();
endCoffee();
setMood(Mood::Alert);
} else if (!m_paused) {
holdMood(Mood::Sitting, 1500);
@@ -132,6 +134,7 @@ void CatController::pet()
return;
m_settings->incrementPetCount();
endChase();
endCoffee();
holdMood(Mood::Loving, 1800);
}
@@ -140,7 +143,13 @@ void CatController::doTrick(Mood mood)
if (m_paused)
return;
m_frozen = false;
if (mood == Mood::Drinking) {
coffeeBreak();
return;
}
endChase();
if (mood != Mood::Drinking)
endCoffee();
holdMood(mood, mood == Mood::Sleeping ? 15000 : 3500);
}
@@ -155,6 +164,10 @@ void CatController::tossChip()
{
if (m_paused || m_frozen || m_chipVisible)
return;
if (m_cupVisible) { // finish the coffee first
scheduleChip();
return;
}
if (!m_settings->chipsEnabled()) {
scheduleChip();
return;
@@ -173,6 +186,40 @@ void CatController::tossChip()
setMood(Mood::Chasing);
}
// A mug appears at the cat's nose, it sits down and takes its time.
void CatController::coffeeBreak()
{
if (m_paused || m_frozen)
return;
endChase();
const qreal reach = m_catWidth * 1.08; // just past the whiskers
const qreal edge = m_catWidth * 0.5;
// Put the mug on the side the cat faces, unless that runs off the screen.
qreal wanted = m_facingRight ? m_x + reach : m_x + m_catWidth - reach;
if (wanted < edge || wanted > m_stageWidth - edge) {
setFacingRight(!m_facingRight);
wanted = m_facingRight ? m_x + reach : m_x + m_catWidth - reach;
}
m_cupX = qBound(edge, wanted, m_stageWidth - edge);
emit cupXChanged();
if (!m_cupVisible) {
m_cupVisible = true;
emit cupVisibleChanged();
}
holdMood(Mood::Drinking, QRandomGenerator::global()->bounded(7000, 12000));
}
void CatController::endCoffee()
{
if (!m_cupVisible)
return;
m_cupVisible = false;
emit cupVisibleChanged();
}
void CatController::batChip()
{
auto *rng = QRandomGenerator::global();
@@ -306,9 +353,15 @@ void CatController::pickNextMood()
return;
}
endCoffee();
auto *rng = QRandomGenerator::global();
const int roll = rng->bounded(100);
if (roll < 8 && m_settings->coffeeEnabled()) {
coffeeBreak();
return;
}
if (roll < 45) {
if (rng->bounded(100) < 20)
setFacingRight(!m_facingRight);
+12 -1
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@@ -30,9 +30,11 @@ class CatController : public QObject
Q_PROPERTY(bool chipVisible READ chipVisible NOTIFY chipVisibleChanged)
Q_PROPERTY(qreal chipX READ chipX NOTIFY chipXChanged)
Q_PROPERTY(int chipKick READ chipKick NOTIFY chipKickChanged)
Q_PROPERTY(bool cupVisible READ cupVisible NOTIFY cupVisibleChanged)
Q_PROPERTY(qreal cupX READ cupX NOTIFY cupXChanged)
public:
enum class Mood { Walking, Running, Sitting, Grooming, Stretching, Sleeping, Loving, Alert, Chasing, Batting };
enum class Mood { Walking, Running, Sitting, Grooming, Stretching, Sleeping, Loving, Alert, Chasing, Batting, Drinking };
Q_ENUM(Mood)
explicit CatController(AppSettings *settings, QObject *parent = nullptr);
@@ -67,10 +69,13 @@ public:
bool chipVisible() const { return m_chipVisible; }
qreal chipX() const { return m_chipX; }
int chipKick() const { return m_chipKick; }
bool cupVisible() const { return m_cupVisible; }
qreal cupX() const { return m_cupX; }
Q_INVOKABLE void pet();
Q_INVOKABLE void doTrick(Mood mood);
Q_INVOKABLE void tossChip();
Q_INVOKABLE void coffeeBreak();
signals:
void xChanged();
@@ -86,6 +91,8 @@ signals:
void chipVisibleChanged();
void chipXChanged();
void chipKickChanged();
void cupVisibleChanged();
void cupXChanged();
private:
void tick();
@@ -97,6 +104,7 @@ private:
void holdMood(Mood mood, int ms);
void batChip();
void endChase();
void endCoffee();
void scheduleChip();
qreal catNose() const;
@@ -124,4 +132,7 @@ private:
qreal m_chipX = 0;
int m_chipKick = 0;
int m_batsLeft = 0;
bool m_cupVisible = false;
qreal m_cupX = 0;
};
+1
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@@ -17,6 +17,7 @@ TrayController::TrayController(CatController *cat, QObject *parent)
{ QT_TR_NOOP("Stretch"), CatController::Mood::Stretching },
{ QT_TR_NOOP("Dash"), CatController::Mood::Running },
{ QT_TR_NOOP("Nap"), CatController::Mood::Sleeping },
{ QT_TR_NOOP("Coffee break"), CatController::Mood::Drinking },
};
for (const auto &e : entries) {
const auto mood = e.mood;