Stop clipping the cat at the window edge

The cat was drawn in a 100 x 90 box that was exactly the window, so anything
reaching past it was cut off: the right whiskers always, and more of them in
poses that push the head forward, up to art x 109 while stretching.

The window box is now 120 x 106 with the drawing inset at (7, 14). The slack is
symmetric on purpose, because facing left mirrors the art about the box centre,
so asymmetric slack would clip the other side instead.

The mood-name mapper grew the shared aspect ratio and became CatDefs, so every
window sizes the cat the same way. Nose and mug offsets follow the new inset.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
JulianandClaude Opus 5 committed 2026-09-11 03:10:04 +02:00
1 parent 403ac30b3a
commit 6b9553f6d4
8 files changed
+78 -66

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+2 -2
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@@ -22,13 +22,13 @@ qt_add_executable(tncat
target_include_directories(tncat PRIVATE src) target_include_directories(tncat PRIVATE src)
# QML files live in qml/ but register at the module root (TNCat.Main etc.) # QML files live in qml/ but register at the module root (TNCat.Main etc.)
set(TNCAT_QML Main Cat Chip Cup CatWindow ChipWindow CupWindow OverlayWindow SettingsWindow CatMoods) set(TNCAT_QML Main Cat Chip Cup CatWindow ChipWindow CupWindow OverlayWindow SettingsWindow CatDefs)
foreach(qmlfile IN LISTS TNCAT_QML) foreach(qmlfile IN LISTS TNCAT_QML)
set_source_files_properties(qml/${qmlfile}.qml PROPERTIES QT_RESOURCE_ALIAS ${qmlfile}.qml) set_source_files_properties(qml/${qmlfile}.qml PROPERTIES QT_RESOURCE_ALIAS ${qmlfile}.qml)
list(APPEND TNCAT_QML_FILES qml/${qmlfile}.qml) list(APPEND TNCAT_QML_FILES qml/${qmlfile}.qml)
endforeach() endforeach()
set_source_files_properties(qml/CatMoods.qml PROPERTIES QT_QML_SINGLETON_TYPE TRUE) set_source_files_properties(qml/CatDefs.qml PROPERTIES QT_QML_SINGLETON_TYPE TRUE)
qt_add_qml_module(tncat qt_add_qml_module(tncat
URI TNCat URI TNCat
+53 -44
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@@ -40,7 +40,15 @@ Item {
readonly property bool sleeping: mood === "sleeping" readonly property bool sleeping: mood === "sleeping"
readonly property bool happy: mood === "loving" || mood === "grooming" || mood === "stretching" readonly property bool happy: mood === "loving" || mood === "grooming" || mood === "stretching"
|| mood === "drinking" || petted || mood === "drinking" || petted
readonly property real unit: width / 100 // The cat is drawn in a 100 x 90 box. The window box is larger so whiskers,
// tail and the glyphs above the head stay inside it in every pose. The slack
// has to be symmetric: facing left mirrors the art about the box centre.
// Widest reach is the right whiskers while stretching, art x 109.
readonly property real designWidth: 120
readonly property real designHeight: 106
readonly property real artX: 7
readonly property real artY: 14
readonly property real unit: width / designWidth
// tail pose (design units); swish is added on top by the idle animation // tail pose (design units); swish is added on top by the idle animation
property real tailC1X: 14 property real tailC1X: 14
@@ -57,8 +65,8 @@ Item {
Behavior on tailX { NumberAnimation { duration: 500; easing.type: Easing.InOutQuad } } Behavior on tailX { NumberAnimation { duration: 500; easing.type: Easing.InOutQuad } }
Behavior on tailY { NumberAnimation { duration: 500; easing.type: Easing.InOutQuad } } Behavior on tailY { NumberAnimation { duration: 500; easing.type: Easing.InOutQuad } }
implicitWidth: 100 implicitWidth: designWidth
implicitHeight: 90 implicitHeight: designHeight
transform: Scale { transform: Scale {
origin.x: cat.width / 2 origin.x: cat.width / 2
@@ -67,6 +75,8 @@ Item {
Item { Item {
id: art id: art
x: cat.artX * cat.unit
y: cat.artY * cat.unit
width: 100 width: 100
height: 90 height: 90
transformOrigin: Item.TopLeft transformOrigin: Item.TopLeft
@@ -459,6 +469,46 @@ Item {
} }
} }
// Machine code tag, flashed in the headroom whenever the mood changes
Item {
id: codeTag
x: 16; y: -12
width: codeBg.width
height: codeBg.height
opacity: 0
visible: cat.showCodes && opacity > 0.01
transform: Scale { xScale: cat.facingRight ? 1 : -1; origin.x: codeTag.width / 2 }
z: 10
Accessible.ignored: true
Rectangle {
id: codeBg
width: codeText.implicitWidth + 8
height: codeText.implicitHeight + 4
radius: 3
color: "#242833"
opacity: 0.92
antialiasing: true
Text {
id: codeText
anchors.centerIn: parent
text: cat.moodCode
color: "#8fd6ff"
font.pixelSize: 10
font.bold: true
font.family: "Menlo"
}
}
SequentialAnimation {
id: codeFlash
NumberAnimation { target: codeTag; property: "opacity"; to: 1; duration: 160 }
PauseAnimation { duration: 1500 }
NumberAnimation { target: codeTag; property: "opacity"; to: 0; duration: 500 }
}
}
// speech bubble: "!" / "z" / "♥" // speech bubble: "!" / "z" / "♥"
Text { Text {
id: bubble id: bubble
@@ -490,47 +540,6 @@ Item {
} }
} }
// Machine code tag above the head, flashed whenever the mood changes
Item {
id: codeTag
x: 30; y: 2
width: codeBg.width
height: codeBg.height
opacity: 0
visible: cat.showCodes && opacity > 0.01
transformOrigin: Item.Center
transform: Scale { xScale: cat.facingRight ? 1 : -1; origin.x: codeTag.width / 2 }
z: 10
scale: cat.unit
Accessible.ignored: true
Rectangle {
id: codeBg
width: codeText.implicitWidth + 10
height: codeText.implicitHeight + 6
radius: 4
color: "#242833"
opacity: 0.92
antialiasing: true
Text {
id: codeText
anchors.centerIn: parent
text: cat.moodCode
color: "#8fd6ff"
font.pixelSize: 11
font.bold: true
font.family: "Menlo"
}
}
SequentialAnimation {
id: codeFlash
NumberAnimation { target: codeTag; property: "opacity"; to: 1; duration: 160 }
PauseAnimation { duration: 1500 }
NumberAnimation { target: codeTag; property: "opacity"; to: 0; duration: 500 }
}
}
onMoodCodeChanged: if (showCodes && moodCode.length > 0) codeFlash.restart() onMoodCodeChanged: if (showCodes && moodCode.length > 0) codeFlash.restart()
+16
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@@ -0,0 +1,16 @@
pragma Singleton
import QtQuick
// Shared facts about the drawing, so every window sizes the cat the same way.
QtObject {
// Cat.qml draws in a 100 x 90 box inside a 120 x 106 window box. The slack
// holds the whiskers, the tail and the glyphs that float above the head.
readonly property real aspect: 106 / 120
readonly property var moodNames: ["walking", "running", "sitting", "grooming", "stretching",
"sleeping", "loving", "alert", "chasing", "batting", "drinking"]
function mood(value) {
return moodNames[value] !== undefined ? moodNames[value] : "sitting"
}
}
-13
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@@ -1,13 +0,0 @@
pragma Singleton
import QtQuick
import TNCat
// Maps CatController::Mood onto the strings Cat.qml understands.
QtObject {
readonly property var names: ["walking", "running", "sitting", "grooming", "stretching",
"sleeping", "loving", "alert", "chasing", "batting", "drinking"]
function name(mood) {
return names[mood] !== undefined ? names[mood] : "sitting"
}
}
+2 -2
View File
@@ -13,7 +13,7 @@ Window {
signal settingsRequested() signal settingsRequested()
width: settings.catSize width: settings.catSize
height: Math.round(settings.catSize * 0.9) height: Math.round(settings.catSize * CatDefs.aspect)
x: cat.x x: cat.x
y: Screen.desktopAvailableHeight - height - settings.bottomMargin y: Screen.desktopAvailableHeight - height - settings.bottomMargin
color: Platform.opaqueBackground ? settings.coat : "transparent" color: Platform.opaqueBackground ? settings.coat : "transparent"
@@ -41,7 +41,7 @@ Window {
anchors.fill: parent anchors.fill: parent
coat: win.settings.coat coat: win.settings.coat
facingRight: win.cat.facingRight facingRight: win.cat.facingRight
mood: CatMoods.name(win.cat.mood) mood: CatDefs.mood(win.cat.mood)
lifted: win.cat.dragging lifted: win.cat.dragging
petted: win.cat.hovered && !win.cat.dragging petted: win.cat.hovered && !win.cat.dragging
look: win.cat.look look: win.cat.look
+2 -2
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@@ -18,7 +18,7 @@ Window {
property bool overlayActive: false property bool overlayActive: false
readonly property int catW: settings.catSize readonly property int catW: settings.catSize
readonly property int catH: Math.round(settings.catSize * 0.9) readonly property int catH: Math.round(settings.catSize * CatDefs.aspect)
readonly property real groundY: height - catH - settings.bottomMargin readonly property real groundY: height - catH - settings.bottomMargin
// Only the cat itself should swallow clicks; everything else falls through. // Only the cat itself should swallow clicks; everything else falls through.
@@ -88,7 +88,7 @@ Window {
anchors.fill: parent anchors.fill: parent
coat: win.settings.coat coat: win.settings.coat
facingRight: win.cat.facingRight facingRight: win.cat.facingRight
mood: CatMoods.name(win.cat.mood) mood: CatDefs.mood(win.cat.mood)
lifted: win.cat.dragging lifted: win.cat.dragging
petted: win.cat.hovered && !win.cat.dragging petted: win.cat.hovered && !win.cat.dragging
look: win.cat.look look: win.cat.look
+1 -1
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@@ -37,7 +37,7 @@ Window {
spacing: 16 spacing: 16
Loader { Loader {
Layout.preferredWidth: 110 Layout.preferredWidth: 110
Layout.preferredHeight: 99 Layout.preferredHeight: Math.round(110 * CatDefs.aspect)
active: win.visible active: win.visible
sourceComponent: Cat { sourceComponent: Cat {
coat: win.settings.coat coat: win.settings.coat
+2 -2
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@@ -50,7 +50,7 @@ CatController::CatController(AppSettings *settings, QObject *parent)
qreal CatController::catNose() const qreal CatController::catNose() const
{ {
return m_facingRight ? m_x + m_catWidth * 0.78 : m_x + m_catWidth * 0.22; return m_facingRight ? m_x + m_catWidth * 0.86 : m_x + m_catWidth * 0.14;
} }
void CatController::setX(qreal x) void CatController::setX(qreal x)
@@ -193,7 +193,7 @@ void CatController::coffeeBreak()
return; return;
endChase(); endChase();
const qreal reach = m_catWidth * 1.08; // just past the whiskers const qreal reach = m_catWidth * 1.02; // just past the whiskers
const qreal edge = m_catWidth * 0.5; const qreal edge = m_catWidth * 0.5;
// Put the mug on the side the cat faces, unless that runs off the screen. // Put the mug on the side the cat faces, unless that runs off the screen.