Files
TNCcat/qml/OverlayWindow.qml
T
JulianandClaude Opus 5 f6ecf0ddbf Give the chip a box it fits in, and a spin that settles
The chip window was 60 x 44 with the curl tumbling about its centre. The curl
reaches 24.2 units from that pivot once the stroke is counted, so a half height
of 22 clipped the top and bottom off it on every turn.

The box is now 52 x 58 with the pivot at (26, 33), measured off the actual
Bezier curve rather than its control points. The shadow sits at 15.1 below the
pivot, which is where the curl comes to rest, so the chip lands on its own
shadow instead of floating above it.

The endless rotation is gone. Each bat now adds one or two whole turns in the
direction it was hit and coasts to a stop, so the resting silhouette is always
the same one, the one the shadow was placed under.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-11 07:12:11 +02:00

128 lines
3.9 KiB
QML

pragma ComponentBehavior: Bound
import QtQuick
import TNCat
// One screen-filling, click-through window that holds the cat and the chip.
// Wayland does not let a client place its own window, so there the cat moves
// inside this overlay instead of the window moving across the desktop.
Window {
id: win
required property CatController cat
required property AppSettings settings
signal settingsRequested()
// Fullscreen is a visibility, not a visible flag, so the mode switch has to
// go through visibility or the two fight each other.
property bool overlayActive: false
readonly property int catW: settings.catSize
readonly property int catH: Math.round(settings.catSize * CatDefs.aspect)
readonly property real groundY: height - catH - settings.bottomMargin
// Only the cat itself should swallow clicks; everything else falls through.
function refreshInputRegion() {
Platform.setInputRegion(win, Qt.rect(Math.round(cat.x), Math.round(groundY), catW, catH))
}
visibility: overlayActive ? Window.FullScreen : Window.Hidden
color: "transparent"
flags: Qt.FramelessWindowHint | Qt.WindowStaysOnTopHint | Qt.Tool
| Qt.NoDropShadowWindowHint | Qt.WindowDoesNotAcceptFocus
title: qsTr("TNCat")
onOverlayActiveChanged: {
if (!overlayActive)
return
cat.stageWidth = width
cat.catWidth = catW
refreshInputRegion()
}
onWidthChanged: cat.stageWidth = width
onCatWChanged: cat.catWidth = catW
Binding {
target: win.cat
property: "catCenter"
value: Qt.point(win.x + win.cat.x + win.catW / 2, win.y + win.groundY + win.catH / 2)
}
// Coalesce mask updates: one X11 round trip per frame of walking is plenty.
Timer {
interval: 33
running: win.overlayActive
repeat: true
onTriggered: win.refreshInputRegion()
}
Chip {
x: win.cat.chipX - width / 2
y: win.height - height - win.settings.bottomMargin
width: Math.round(win.settings.catSize * 0.46)
height: Math.round(width * CatDefs.chipAspect)
visible: win.cat.chipVisible
spin: win.cat.chipSpin
Behavior on x {
NumberAnimation { duration: 320; easing.type: Easing.OutQuad }
}
}
Cup {
x: win.cat.cupX - width / 2
y: win.height - height - win.settings.bottomMargin
width: Math.round(win.settings.catSize * 0.38)
height: Math.round(width * 1.18)
visible: win.cat.cupVisible
}
Item {
id: catItem
x: win.cat.x
y: win.groundY
width: win.catW
height: win.catH
Cat {
anchors.fill: parent
coat: win.settings.coat
facingRight: win.cat.facingRight
mood: CatDefs.mood(win.cat.mood)
lifted: win.cat.dragging
petted: win.cat.hovered && !win.cat.dragging
look: win.cat.look
showCodes: win.settings.showCodes
Accessible.role: Accessible.Button
Accessible.name: qsTr("TNCat")
}
HoverHandler {
onHoveredChanged: win.cat.hovered = hovered
}
DragHandler {
target: null
onActiveChanged: win.cat.dragging = active
onCentroidChanged: {
if (active)
win.cat.x = Math.max(0, Math.min(win.cat.stageWidth - win.catW,
catItem.x + centroid.position.x - centroid.pressPosition.x))
}
}
TapHandler {
acceptedButtons: Qt.LeftButton
onTapped: win.cat.pet()
onDoubleTapped: win.settingsRequested()
onLongPressed: win.settingsRequested()
}
TapHandler {
acceptedButtons: Qt.RightButton
onTapped: win.settingsRequested()
}
}
}