The cat was drawn in a 100 x 90 box that was exactly the window, so anything reaching past it was cut off: the right whiskers always, and more of them in poses that push the head forward, up to art x 109 while stretching. The window box is now 120 x 106 with the drawing inset at (7, 14). The slack is symmetric on purpose, because facing left mirrors the art about the box centre, so asymmetric slack would clip the other side instead. The mood-name mapper grew the shared aspect ratio and became CatDefs, so every window sizes the cat the same way. Nose and mug offsets follow the new inset. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
128 lines
3.9 KiB
QML
128 lines
3.9 KiB
QML
pragma ComponentBehavior: Bound
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import QtQuick
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import TNCat
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// One screen-filling, click-through window that holds the cat and the chip.
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// Wayland does not let a client place its own window, so there the cat moves
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// inside this overlay instead of the window moving across the desktop.
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Window {
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id: win
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required property CatController cat
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required property AppSettings settings
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signal settingsRequested()
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// Fullscreen is a visibility, not a visible flag, so the mode switch has to
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// go through visibility or the two fight each other.
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property bool overlayActive: false
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readonly property int catW: settings.catSize
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readonly property int catH: Math.round(settings.catSize * CatDefs.aspect)
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readonly property real groundY: height - catH - settings.bottomMargin
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// Only the cat itself should swallow clicks; everything else falls through.
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function refreshInputRegion() {
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Platform.setInputRegion(win, Qt.rect(Math.round(cat.x), Math.round(groundY), catW, catH))
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}
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visibility: overlayActive ? Window.FullScreen : Window.Hidden
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color: "transparent"
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flags: Qt.FramelessWindowHint | Qt.WindowStaysOnTopHint | Qt.Tool
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| Qt.NoDropShadowWindowHint | Qt.WindowDoesNotAcceptFocus
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title: qsTr("TNCat")
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onOverlayActiveChanged: {
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if (!overlayActive)
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return
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cat.stageWidth = width
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cat.catWidth = catW
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refreshInputRegion()
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}
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onWidthChanged: cat.stageWidth = width
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onCatWChanged: cat.catWidth = catW
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Binding {
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target: win.cat
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property: "catCenter"
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value: Qt.point(win.x + win.cat.x + win.catW / 2, win.y + win.groundY + win.catH / 2)
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}
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// Coalesce mask updates: one X11 round trip per frame of walking is plenty.
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Timer {
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interval: 33
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running: win.overlayActive
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repeat: true
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onTriggered: win.refreshInputRegion()
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}
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Chip {
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x: win.cat.chipX - width / 2
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y: win.height - height - win.settings.bottomMargin
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width: Math.round(win.settings.catSize * 0.45)
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height: Math.round(width * 0.73)
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visible: win.cat.chipVisible
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kick: win.cat.chipKick
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Behavior on x {
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NumberAnimation { duration: 320; easing.type: Easing.OutQuad }
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}
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}
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Cup {
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x: win.cat.cupX - width / 2
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y: win.height - height - win.settings.bottomMargin
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width: Math.round(win.settings.catSize * 0.38)
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height: Math.round(width * 1.18)
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visible: win.cat.cupVisible
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}
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Item {
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id: catItem
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x: win.cat.x
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y: win.groundY
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width: win.catW
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height: win.catH
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Cat {
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anchors.fill: parent
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coat: win.settings.coat
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facingRight: win.cat.facingRight
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mood: CatDefs.mood(win.cat.mood)
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lifted: win.cat.dragging
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petted: win.cat.hovered && !win.cat.dragging
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look: win.cat.look
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showCodes: win.settings.showCodes
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Accessible.role: Accessible.Button
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Accessible.name: qsTr("TNCat")
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}
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HoverHandler {
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onHoveredChanged: win.cat.hovered = hovered
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}
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DragHandler {
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target: null
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onActiveChanged: win.cat.dragging = active
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onCentroidChanged: {
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if (active)
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win.cat.x = Math.max(0, Math.min(win.cat.stageWidth - win.catW,
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catItem.x + centroid.position.x - centroid.pressPosition.x))
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}
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}
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TapHandler {
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acceptedButtons: Qt.LeftButton
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onTapped: win.cat.pet()
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onDoubleTapped: win.settingsRequested()
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onLongPressed: win.settingsRequested()
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}
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TapHandler {
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acceptedButtons: Qt.RightButton
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onTapped: win.settingsRequested()
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}
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}
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}
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