Main.qml declared both layouts at once: the small per-object windows and the full-screen overlay. Both of them write the controller's catCenter, which is where the eyes look for the cursor. Two bindings on one property overwrite each other, so catCenter alternated every frame between the cat window's real centre and the hidden overlay's, whose height is zero. look.y flipped between -0.495 and 1.0 sixty times a second and the pupils jumped with it. Each layout now sits behind its own Loader and only the one the platform needs is built. The small windows moved into Desktop.qml so a single component can hold all three of them. Measured in the running app while walking, the eye's vertical travel went from 2.6 px to 0.40 px, and look.y is now a single steady value. It also stops a second, invisible cat from animating in the background. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
32 lines
790 B
QML
32 lines
790 B
QML
pragma ComponentBehavior: Bound
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import QtQuick
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import TNCat
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// The layout for platforms that let a client place its own window: one small
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// window per object, moved around the screen by the app.
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QtObject {
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id: desktop
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required property CatController cat
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required property AppSettings settings
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signal settingsRequested()
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readonly property CatWindow catWindow: CatWindow {
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cat: desktop.cat
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settings: desktop.settings
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visible: true
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onSettingsRequested: desktop.settingsRequested()
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}
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readonly property ChipWindow chipWindow: ChipWindow {
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cat: desktop.cat
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settings: desktop.settings
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}
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readonly property CupWindow cupWindow: CupWindow {
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cat: desktop.cat
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settings: desktop.settings
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}
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}
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